Process Module #1 – Video Game Genres
Design Processes – Enhancing Video Game Genres.
Role-Playing Games
NPC Interaction
Conversations/Emotions
· Text Selection Conversations – Diagram Trees resulting in fixed dialogue, that the player selects either by clicking with a mouse or direction arrows on a joy pad.
· Emotions – Player Animations that resemble actions/gestures, can be used for NPCs to recognized and respond to.
· Voice Input – Voice Input is something that I have always wondered about in RPG games, similar processes have been used in Shooter games and Strategy games to command squads and armies, my idea is to extend this to the RPG Genre, seeing as role-playing and immersion come in hand to hand, it would be more immersive if the player’s voice was used to converse with NPC’s in role-play dialogue or battle commands. (LINKED – Character Aesthetic, Animations).
Combat
Combat Style
Skill Recognition
Immersion
User Friendly
Fun Factor
Online Incorporation
Competitive
Recreational
Character Enhancement
Linear Level System
Comprehensive Skill System
Physical Appearance
Accessibility
Character Aesthetic
Shooters
Platform
Action-Adventure
Simulation
Fighters
Strategy
Adventure
Racing
